![]() The main thing holding this game back are the physics. do make the game much easier than the Genesis version alone, especially in boss stages were it's possible to fall out of the arena but getting back into it is relatively easy and doesn't result in a failure. The general changes to stage layouts etc. Difficulty in this game is much reduced as a result, not only are such things possible but the game also has continues allowing you to make more mistakes and not be punished as harshly. The end game bonus stages are also completely different, instead of being a "realistic" pinball game they now see Sonic playing in a more traditional 2D platforming stages as a means to rack up points and lives. ![]() Stage bosses see an overhaul in most cases, some not appearing as they were at all while others merely being reduced in complexity. A good example is the first stage, has again many of the same goals but the layout is familiar yet mostly new. But for every point in the game where very little is different there's something that has been changed drastically. ![]() The stages played are in the same order, and aside from the first most stages maintain the game general layout and goals. ![]() For much of the game very little is different. 60% Emulated-8bit review- The 8-bit version of this game is rather interesting, mostly due to the differences between it and the 16-bit version.
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